As for an entry chapter and game mechanics demonstration this is a solid game. It's very restrained and restricted on every level: clean and seamless UI, pretty standard combat and exploration mechanics, basic story. It feels even a little too restricted at times, but it's hard to tell whether this is a drawback or part of the attempt to recreate SNES-like RPG artistic style. On that level, however, everything is done very well and functions properly. Also, there are two quite questionable design decisions that, in my opinion, can greatly worsen the overall gameplay experience. First one is somewhat overcomplicated controls: J, K and P buttons for use, cancel and menu respectively seem neither intuitive, nor practical. Why not make game controls more mouse-friendly – since mouse is already in use in the game? Other problem is a saving mechanic with very limited checkpoints. Walking back and forth in order to secure your progress feels like and unneeded and easily avoidable chore. Even if these design decisions were parts of old RPG gaming mechanics, they are definitely the ones that should be avoided or at least somewhat improved.
The lore of the game's world even at this point feels extensive, rich and is not devoid of humor. Books are well written and interesting to read, dialogs feel alive. It's pleasant to participate in something clearly created with a passion.