Simple game with some interesting ideas and definitely some unrealized gameplay potential. I've almost got tired getting through it, but just at the edge of my patience it took an interesting twist and felt somewhat fresh thanks to it. But then it ended in a rather funny, but also rather abrupt way. I was left with a feeling that the game ended just when the most interesting part was about to begin.
I have to say, that my three major criterions in any game analysis are the extent to which game utilizes its gameplay mechanics, how this mechanics interact with the story and artistic style to produce an integral aesthetic experience of a game, and how fun and interesting this experience is to me.
This game is not very original or interesting in terms of mechanics. It utilizes the most common platformer basics and uses it to create somewhat athletically challenging, but not very interesting spatial puzzles. Interesting gameplay twist occurs when game enters its "glitchy" stage, as virtual space defragments itself so its familiar conventions begin to crumble. This creates opportunities for some interesting and unusual gameplay mechanics, but unfortunately only few of them were realized. I liked the 'jammed' level, but unfortunately this is the only instance of 'glitchy' spatial logic application that I could remember.
The audio/visual style of the game and its story serves ok to justify the transition from regular to 'glitchy' space. The idea of an in-game glitch as a part of actual story is very interesting to me, as it assumes a reflection on game's virtual space conventions, something 'hidden' and taken for granted in most other cases. But, as in the case of the gameplay mechanics, this game's story feel flawed and sketchy.
As a result, my overall experience was mixed, but overall rewarding. I definitely with this game and it's author to realize full potential of their ideas in the future.